You play Amicia De Rune in France, 1348, who is forced to flee together with her brother Hugo from the family estate. The inquisition is after both, the English army roams the lands and the plague, the black death, is everywhere. The Grand Inquisitor is on the search for Hugo, which also suffers from a mysterious illness and, like his bigger sister, you try to protect him and find help, shelter and a cure. It’s a very pity story of two young children trying to survive in those times.
At its core, the game lives from its stealth mechanics. Later on, you get very proficient with your sling and learn to not only throw stones but alchemistic slugs.
The game is visually stunning and right out beautiful to watch. The scenery has soo much detail and has been built with love. Though, the game is rather explicit in rendering France in late 1348. The body count is very, very high.
The cons include some severe frame drops in hectic situations, which made the game nearly unplayable. Also, the controls are a bit quirky.
And, why is Dodge and Jump at the very same key and the hotspots for actions are somehow sometimes off? More often than not, I sprinted away from the rats and wanted to jump on a wall to escape. Yet, jumping and dodging are at the same key and instead of jumping on the wall I “dodged” back, right into the middle of the rats. And died.
Throughout the chapters, the game gets slightly repetitive and your options are rather low. This is not an Open World game. You follow a very narrow storyline about the children. That’s it.
Yet beautifully told.