Story: the story is the strong part of the game. It is not uninteresting. And to describe it like this suits it well. It is not epic nor does it in any way fascinate. No. There are basically three substories (Deep Roads, Qunari and Mages against Templars) which are pretty loosely coupled. The link between them is pretty trying. In fact: there are three stories and none ever occupies ones attention. Plus: a lot of tiny sidequests, which in turn are pretty made up and do provide a share of twists and turns. Those are real nice. Okay: I spared myself the Mine Massacre quest in Act 3, fighting with the High Dragon. This is a very stupid fight, since the High Dragon always sends it Minions and is very hard to kill. For pretty uninteresting items (see below). In the end you have 3 mediocre stories with nice subplots which render to an overall “ok”. Whereas Dragon Age: Origins has been “epic-cool”.
Setting: the worst. At first exploring Kirkwall is fun! But visiting the same places over and over again, and over and over again, and over and over again, and over and over again, and over and over again is slightly bullshit. WTF! You get used to a pretty dull and dump world. This is not fun, this is hard work.
Role-Playing: is totally minimized. Which is very, very sad. In the end, I lost interest in equipping my character. I didn’t fell any great impact of the abilities I choose. And there are 0 (zero, null) riddles to solve. Each quest is solved by running from point A to point B to point C. Yes, there are some decisions to make, but they don’t bother you much. Further more: I am only allowed to equip my character fully but not my companions. Why? This was a very cool thing in DA:O. Now I’m covered in meaningless junk. At the end, I fully lost interesting in the items found. It was all trash to me. Useless.
The interface: is “cleaned up”. Thank you. I now play a Windows 8 version of Dragon Age. I don’t like this look and feel. All things are iconic: weapons, armor, abilities, … ah, they should rename the game to Dragon Age: Metro. But then this is more subjective.
The combat-system: is dull. I played a dual-weapon “thief” plus Varric (crossbow) plus Merill and Anders (Mages). As soon I faced opponents I pressed the H-button (“Hold”) for not letting my companions do stupid things, like Merill always trying to run into the middle of the foes. And then cover the enemies with bolts and magic. My warrior only has to keep opponents at bay not to let them get too close to my mages and ranger. I repeated this tactic from beginning to end. Successfully. No headache. Yes: you get explosions and special effects like Disney Land on LSD and you can’t zoom out like in DA:O for a more tactical overview. Nope. And yes, at first this is fun. But, uhm, … no. Please do not repeat this! Give the DA:O combat style back!
On the good side are the conversations between the companions. Like Varric and Merill. These are always good for a laugh.
I deeply hope, Bioware deals with DA 2 as in “Uuups! That went wrong. Good we learned something in how not to do it.”.
What a pity. This is a weak and cumbersome shadow of Dragon Age: Origins. Though it does have some good points, one simply expects MUCH more from a sequel to Dragon Age: Origins. Not this, this, this … ah … pretty but meaningless Hack and Slay.
For the records: I sided with the mages and let Anders live.