Darkest Dungeon is a Grinding Galore. Heros are sprawling into your little hamlet, which you should improve over time. With these heroes, you try to overcome the evil which is housing in five different areas. Little by little your heroes improve and level up.
What sets Darkest Dungeon apart is, that although your heroes are leveling up, your heroes are sure to die and you must never get emotionally related to them. They are exchangeable.
Additionally, your heroes do not only have a life bar representing the life of each hero, but also a stress counter. Certain actions in the game provide stress for your characters and when this bar hits 100 points, your heroes get an affliction. At 200 they die of a heart attack. Yet, if they survive they sure are getting some quirks which debuff (or positive quirks also buff) your hero. Luckily in the hamlet, you can relax your heroes and cure them of negative quirks.
But also on the highest character level, the bosses are too powerful and will party wipe. This after hours of training these characters in several dungeons.
If you want to really finish the game, you likely need 100 hours or more grinding and leveling up your characters. And this is, quite frankly, not my type of game then anymore. It would be nicer if they would have introduced more levels and difficulties for extra hardcore grinding players. But though three difficulty levels are given, they do not vary much.
Graphics is comic-like nice and the programming is pretty flawless.
7/10, , because of the unnerving grinding focus.