Game: Metro Last Light

Metro Last NightFinished Metro Last Light. Played on Linux.

Metro Last Light is an FPS in the (very close) tradition of Half-Life 2. You play Artyom in Moscow after a nuclear war. The public government is broken, nonexistent and anarchy prevails. People fleed into the Metro (hence the name) to survive and escape the radioactive fallout. Mutants roam the streets and in the tunnels, adding up to the danger. Your character is a Ranger of The Order and finds himself in between the different factions like The Red (communists), Reich (Nazis), Bandits, … Though the game is very linear, the storyline is quite intriguing and in the course of actions you find friendship, are betrayed and discover a plot of mass destruction which – of course – you have to prevent.

And it is this story alongside the graphics the game shines. These two things are the strong points of Metro Last Light. Ok, the story abates to the end.

Next is your weapon arsenal: you have a good choice of the usual FPS weapons. There’s also some limited weapon crafting in the game.

… but then there is the gameplay itself. Looking closely, Metro Last Light is no match for Half-Life 2. Yes, the graphics are better and Metro has some nice immersive stuff, like wiping your mask. Yet, the game is thrifty when it comes to actual numbers and player orientation, guidance. You do not know your health stat in numbers or the quality of your guns. You have to judge the effectiveness of a weapon by the looks of it or how it feels to handle it. You also have no map of any area.

The game is very dim light in many, many places and interactive objects do not light up. Well, at least too weak for me to be noticed. I’m sure, I missed a ton on my playthrough. On the other hand, the game shows a lock symbol in your face when you cannot interact with a locker. But not on the thousand other objects, why?

On some maps, I got lost very easily. It’s not that the maps are big, but sometimes just confusing, e.g. in the Swamp I circled for ages until I found finally the gas. More often then not, I did not know where to go and stumbled to the next level rather by accident than by plan.

And finally, the save game mechanics: you have one single save and it’s checkpoint based. WTF?! This is just plain righteous stupid. When you got the next level, this is it. You can’t go back and try different things, different paths. For me, as a completionist, this is unacceptable. More than once I just stumbled to the next level by opening a door (e.g. Venice) and all my plans in doing different, new things in the level just before vaporized. That nagged on me more than once.

… or the hidden in-game moral level deciding which of the endings you will be offered. You do not get any feedback for some “good” and “right” actions, though I read online, that you get bad points for killing a lot while you get good points for various good deeds. Among these is … wait for it .. squeezing a teddy bear(?!). There’s no feedback on this right within the game for the player. So this is hard to verify.

Another, somehow irritating element: the game has a lot of spoken parts. Now, the voicing is in English with a heavy Russian dialect. This supports the idea, that the game takes place in the Moscow Metro. Without this, only the occasional signs in Cyrillic would give you this idea, since the game world could be likely anywhere else: Paris, New York. However, the people also talk with Russian English among themselves and the longer you think about this, the more awkward this appears. I mean, this dialect is very hard to blend out. It is omnipresent when you listening to the game. And as such it always stresses the fact, that the speaker is not speaking his mother tongue. As a result, it feels like no-one in the game speaks his mother tongue but turns to some clumsy Russian English when they speak among themselves, especially when you are around. Once I got this idea, it festered and then it’s just been super wired walking around people and listening to them. As if I have a big cap phrasing “Foreigner: at least try to speak English” on my head. That became quite silly in the end.

And, yes: it crashed about every half hour.

Summary: Metro Last Light has excellent storytelling, high-quality graphics, and some little nice immersive but fails badly on the details on game mechanics and overall gameplay. For me, the dumb choice on game saves has cost the game 2 points. An additional big minus for the obvious deliberate withhold of game information and playing stats for the player. The rest are minor quirks.

6/10 6 out of 10

Game: Total War: Warhammer

Total War: WarhammerFinished Total War: Warhammer. Played on Linux. Well, “finished” may not be the precise term. I’ve mastered the Grand Campaign with The Empire, The Dwarfs, Bretonnia, Greenskin, Wood Elves, and the Vampire Counts… and this game is awesome! It is the sort of game that gets you hooked on playing “just the next turn”.

The graphics and the sound is nice and captures the Warhammer look & feel known and expected from the tabletop game. Apart from some minor glitches (e.g. having some crashes) and some wired idiosyncrasies (e.g. navigating armies across the sea is not calculated by the pathfinding algorithm, need to “exchange” troops to be sure the same army is in the attack range of the other, …) the game plays very smoothly. Each faction has their unique playing style, and some are harder than others. However, each has its own pros and cons.

Ok: micro-management of cities and overall gameplay could be more complex in the campaign part. Yet it does not stand in your way. One will also find some optimization here in there in the player navigation on the menus when one really wants to find something, e.g. more than once I found myself typing escape to abort a hero’s action, only to be confronted with the “Exit Game” dialog, huh?

Ah, yes and the stupid implementation of probabilities! The game tells you that your hero has a success chance of X%. Well, the game did already role the dice on that one and only shows you this number it had before(!). It took me a while to figure that out. I read that this is to prevent Quick-Save – Quick-Load series until your hero succeeds. … which turned out in a Quick-Save – Quick-Load if the hero fails to save the money spent. Errm, this is not how math works, does it?

But still: a must-have for strategy fans, a feast on tactics.

9/10 9 out of 10 (for the glitches).