The game’s story starts of not much of a surprise. You are sort of stranded with little or no information and knowledge about what is going on. This is standard storytelling in most games. But what this game sets apart is the way it goes on now. It’s simply great! As you delve deeper and deeper into the city of Rapture you come close and closer to a corrupted society destroyed by the weakness of Objectivism of Ayn Rand.
The creator of Bioshock, Ken Levine, integrated a lot of ideas and his personal thoughts dealing with Objectvism into this game and lets the player – interactively – experience a world of failed Objectvism, a dystopia ruined by its consequences. Plus: the story itself gets a huge twist at about 2/3 of the game again.
The design of the game including graphics and sound are drawn from the times Objectvism was created. So Art Deko dominates … and the details within the game respecting this design are stunning.
Gameplay also includes RPG elements allowing you to booster your abilities. And moral decisions too!
The design of the interface and controls are exemplary. It is easy to switch to different interaction models and to inspect your stats.
All in all: if you didn’t play this game, you do not know what a good shooter is.